# ROM identity for Legend of Zelda: A Link to the Past — the single source of truth.
#
# Read by three consumers, so a revision change is made once, here:
#   - the build   (CMake generates snesrecomp_rom_identity.h from this file)
#   - tools/regen.sh
#   - .github/workflows/release.yml
#
# Format is `key = value`, one per line; `#` starts a comment. Values may be
# quoted. Leaving a digest empty means the build cannot verify a ROM it is
# handed — it will say so rather than accept it.

display_name    = Legend of Zelda: A Link to the Past
rom_file        = Legend of Zelda, The - A Link to the Past (USA).sfc
# Every digest of the bare image (copier header stripped), so the Retro
# catalog can take a submission's identity from this file rather than ask
# the submitter to hash the ROM again. The build verifies on crc32/sha256.
expected_crc32  = 777aac2f
expected_md5    = 608c22b8ff930c62dc2de54bcd6eba72
expected_sha1   = 6d4f10a8b10e10dbe624cb23cf03b88bb8252973
expected_sha256 = 66871d66be19ad2c34c927d6b14cd8eb6fc3181965b6e517cb361f7316009cfb
rom_size        = 1048576
mapping         = lorom
region          = USA
# What a mod package's [[target]] game_id must name to apply to this title
# (snesrecomp/docs/MOD_PACKAGES.md). Stable across revisions on purpose.
game_id         = legendofzeldaalinktothepast-usa
