Initial LegendOfZeldaALinkToThePastSNESRecomp scaffold
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# Preloaded mods
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Ship reviewed, default-disabled packages here:
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```text
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packages/<package-id>/<version>/
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manifest.toml
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...
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```
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A manifest's `[[target]]` names this title as `game_id = "legendofzeldaalinktothepast-usa"` with the
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ROM's SHA-256 (both live in `rom_identity.txt`). CMakeLists.txt declares this
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directory with `snesrecomp_target_mod_catalog` and the FRAMEWORK stages
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`packages/` beside the executable on every build -- do not add a copy step of
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your own, and do not spell the destination: it belongs to snesrecomp, so a
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future change to the layout touches one file instead of every port. Nothing
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placed beside the executable by hand survives a build.
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Players install `.snesmod` archives through the launcher's Mods page, which
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the runtime keeps under its own state beside the executable.
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See `snesrecomp/docs/MOD_PACKAGES.md` for the manifest format and the
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trusted-plugin registration a package can activate.
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