Initial LegendOfZeldaALinkToThePastSNESRecomp scaffold
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# ROM identity for Legend of Zelda: A Link to the Past — the single source of truth.
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#
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# Read by three consumers, so a revision change is made once, here:
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# - the build (CMake generates snesrecomp_rom_identity.h from this file)
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# - tools/regen.sh
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# - .github/workflows/release.yml
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#
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# Format is `key = value`, one per line; `#` starts a comment. Values may be
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# quoted. Leaving a digest empty means the build cannot verify a ROM it is
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# handed — it will say so rather than accept it.
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display_name = Legend of Zelda: A Link to the Past
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rom_file = Legend of Zelda, The - A Link to the Past (USA).sfc
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# Every digest of the bare image (copier header stripped), so the Retro
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# catalog can take a submission's identity from this file rather than ask
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# the submitter to hash the ROM again. The build verifies on crc32/sha256.
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expected_crc32 = 777aac2f
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expected_md5 = 608c22b8ff930c62dc2de54bcd6eba72
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expected_sha1 = 6d4f10a8b10e10dbe624cb23cf03b88bb8252973
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expected_sha256 = 66871d66be19ad2c34c927d6b14cd8eb6fc3181965b6e517cb361f7316009cfb
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rom_size = 1048576
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mapping = lorom
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region = USA
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# What a mod package's [[target]] game_id must name to apply to this title
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# (snesrecomp/docs/MOD_PACKAGES.md). Stable across revisions on purpose.
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game_id = legendofzeldaalinktothepast-usa
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