# ROM identity for Legend of Zelda: A Link to the Past — the single source of truth. # # Read by three consumers, so a revision change is made once, here: # - the build (CMake generates snesrecomp_rom_identity.h from this file) # - tools/regen.sh # - .github/workflows/release.yml # # Format is `key = value`, one per line; `#` starts a comment. Values may be # quoted. Leaving a digest empty means the build cannot verify a ROM it is # handed — it will say so rather than accept it. display_name = Legend of Zelda: A Link to the Past rom_file = Legend of Zelda, The - A Link to the Past (USA).sfc # Every digest of the bare image (copier header stripped), so the Retro # catalog can take a submission's identity from this file rather than ask # the submitter to hash the ROM again. The build verifies on crc32/sha256. expected_crc32 = 777aac2f expected_md5 = 608c22b8ff930c62dc2de54bcd6eba72 expected_sha1 = 6d4f10a8b10e10dbe624cb23cf03b88bb8252973 expected_sha256 = 66871d66be19ad2c34c927d6b14cd8eb6fc3181965b6e517cb361f7316009cfb rom_size = 1048576 mapping = lorom region = USA # What a mod package's [[target]] game_id must name to apply to this title # (snesrecomp/docs/MOD_PACKAGES.md). Stable across revisions on purpose. game_id = legendofzeldaalinktothepast-usa