# Preloaded mods Ship reviewed, default-disabled packages here: ```text packages/// manifest.toml ... ``` A manifest's `[[target]]` names this title as `game_id = "legendofzeldaalinktothepast-usa"` with the ROM's SHA-256 (both live in `rom_identity.txt`). CMakeLists.txt declares this directory with `snesrecomp_target_mod_catalog` and the FRAMEWORK stages `packages/` beside the executable on every build -- do not add a copy step of your own, and do not spell the destination: it belongs to snesrecomp, so a future change to the layout touches one file instead of every port. Nothing placed beside the executable by hand survives a build. Players install `.snesmod` archives through the launcher's Mods page, which the runtime keeps under its own state beside the executable. See `snesrecomp/docs/MOD_PACKAGES.md` for the manifest format and the trusted-plugin registration a package can activate.