Files
Legend-of-Zelda--The--A-Lin…/mods/preloaded

Preloaded mods

Ship reviewed, default-disabled packages here:

packages/<package-id>/<version>/
  manifest.toml
  ...

A manifest's [[target]] names this title as game_id = "legendofzeldaalinktothepast-usa" with the ROM's SHA-256 (both live in rom_identity.txt). CMakeLists.txt declares this directory with snesrecomp_target_mod_catalog and the FRAMEWORK stages packages/ beside the executable on every build -- do not add a copy step of your own, and do not spell the destination: it belongs to snesrecomp, so a future change to the layout touches one file instead of every port. Nothing placed beside the executable by hand survives a build. Players install .snesmod archives through the launcher's Mods page, which the runtime keeps under its own state beside the executable.

See snesrecomp/docs/MOD_PACKAGES.md for the manifest format and the trusted-plugin registration a package can activate.